The heads are supposed to be fantasy, horror and scifi iterations on a Lars Mikkelsen sculpt I done a while ago.
Sunday, March 22, 2020
Friday, March 13, 2020
The Hare Duke
Original concept by Vladimir Malakhovskiy.
I am responsible for all other aspects.
Marmoset viewer and video here: https://www.artstation.com/artwork/PmQWXr
I am responsible for all other aspects.
Labels:
3D,
game character,
Marmoset Toolbag,
MarvelousDesigner,
Maya,
Substance Painter,
Zbrush
Post-apocalyptic blade
Original concept by Anton Kuhtitskiy.
I am responsable for all other aspects. Game model ~10k tris. Test render in Iray.
I am responsable for all other aspects. Game model ~10k tris. Test render in Iray.
Labels:
3D,
game prop,
Marmoset Toolbag,
Maya,
Substance Painter,
Zbrush
Thursday, October 31, 2019
Wednesday, July 24, 2019
Whisperer
Done for the Digital Sculpting class at Gnomon.
Based on a concept by Boris Rogozin
(concept can be found here https://www.artstation.com/artwork/rZB0O)
Based on a concept by Boris Rogozin
(concept can be found here https://www.artstation.com/artwork/rZB0O)
Labels:
Maya,
Nuke,
school,
Substance Painter,
Zbrush
Tuesday, July 2, 2019
Suburb Emergency
Lighting & Rendering 1 class final done at Gnomon. I am responsible for all aspects.
Final still
Substance Iray test render
Final Clip
Thursday, May 23, 2019
Saturday, March 23, 2019
Masked Traveler's Wagon
Hardsurface Modeling 1 and Texturing & Shading 2 final done at Gnomon.
Based on a concept by Piotr Bystry.
(concept can be found here, second picture https://www.artstation.com/artwork/XVBKD)
Based on a concept by Piotr Bystry.
(concept can be found here, second picture https://www.artstation.com/artwork/XVBKD)
Labels:
MarvelousDesigner,
Maya,
Redshift,
school,
Substance Painter
Friday, March 22, 2019
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