Showing posts with label Substance Painter. Show all posts
Showing posts with label Substance Painter. Show all posts
Sunday, January 21, 2024
Wednesday, January 10, 2024
Friday, December 18, 2020
Friday, December 11, 2020
Thursday, October 29, 2020
Friday, March 13, 2020
The Hare Duke
Original concept by Vladimir Malakhovskiy.
I am responsible for all other aspects.
Marmoset viewer and video here: https://www.artstation.com/artwork/PmQWXr
I am responsible for all other aspects.
Labels:
3D,
game character,
Marmoset Toolbag,
MarvelousDesigner,
Maya,
Substance Painter,
Zbrush
Post-apocalyptic blade
Original concept by Anton Kuhtitskiy.
I am responsable for all other aspects. Game model ~10k tris. Test render in Iray.
I am responsable for all other aspects. Game model ~10k tris. Test render in Iray.
Labels:
3D,
game prop,
Marmoset Toolbag,
Maya,
Substance Painter,
Zbrush
Wednesday, July 24, 2019
Whisperer
Done for the Digital Sculpting class at Gnomon.
Based on a concept by Boris Rogozin
(concept can be found here https://www.artstation.com/artwork/rZB0O)
Based on a concept by Boris Rogozin
(concept can be found here https://www.artstation.com/artwork/rZB0O)
Labels:
Maya,
Nuke,
school,
Substance Painter,
Zbrush
Tuesday, July 2, 2019
Suburb Emergency
Lighting & Rendering 1 class final done at Gnomon. I am responsible for all aspects.
Final still
Substance Iray test render
Final Clip
Saturday, March 23, 2019
Masked Traveler's Wagon
Hardsurface Modeling 1 and Texturing & Shading 2 final done at Gnomon.
Based on a concept by Piotr Bystry.
(concept can be found here, second picture https://www.artstation.com/artwork/XVBKD)
Based on a concept by Piotr Bystry.
(concept can be found here, second picture https://www.artstation.com/artwork/XVBKD)
Labels:
MarvelousDesigner,
Maya,
Redshift,
school,
Substance Painter
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